“I am sure there is magic in everything, only we have not sense enough to get hold of it and make it do things for us.” — Frances Hodgson Burnett
For classes that love dwelling in magic, scribing a spell scroll is often a useful alternative for those who wish to conserve their spells until more urgent situations call for them. Lifestyle costs are to be paid per day spent.
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- Access to a library is needed to use this downtime.
- Features, items and spells may be used in assisting with this downtime.
Scribing a spell scroll takes an amount of time and money related to the level of the spell the character wants to scribe, as shown in the Spell Scroll Costs table.
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- In addition, the character must have proficiency in the Arcana skill and must provide any material components required for the casting of the spell.
Downtime Example: Es spends 1 downtime day and 25 gold scribing 1st level spell scroll of gift of alacrity. They also maintain an aristocratic lifestyle (10 gold a day).
How to Scribe a Scroll
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- State in #downtime-log, the scroll level and name being crafted, with days, gold and lifestyle. For any features to be used, please add this.
- Roll for the chance of complication on bulk scribing of 5 days (or scroll levels of 3+)
- If the result is a 1 on a d10 or 1-10 on d100, refer to the section below.
Scroll Lv. | Gold Needed | Downtime Days |
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Cantrip | 15 | 1 |
Lv. 1 | 25 | 1 |
Lv. 2 | 250 | 3 |
Lv. 3 | 500 | 5 |
Lv. 4 | 2,500 | 10 |
Lv. 5 | 5,000 | 20 |
Lv. 6 | 15,000 | 40 |
Lv. 7 | 25.000 | 80 |
Lv. 8 | 50,000 | 160 |
Lv. 9 | 250,000 | 240 |
Moreover, the character must have the spell prepared, or it must be among the character’s known spells, in order to scribe a scroll of that spell.
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- If the scribed spell is a cantrip, the version on the scroll works as if the caster were 1st level.
Complications. Crafting a spell scroll is a solitary task, unlikely to attract much attention. The complications that arise are more likely to involve the preparation needed for the activity. Every 5 days spent scribing brings a 10 percent chance of a complication, examples of which are on the Scribe a Scroll Complications table.
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- Complications only arise after spending 5 days on either a single spell scroll or bulk crafting (of 5 or more days).
For more information, click here for the Hostiles & Rivals.
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- Hostile Contacts give -1 on every skill check involving downtime. Characters are required to spend these until no hostile contacts remaining.
- Rival Contact give a permanent -1 to all checks involving the downtime performed by that character, until resolved.
d6 | Complication |
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1 | You bought up the last of the rare ink used to craft scrolls, angering a wizard in town. (Hostile) |
2 | The priest of a temple of good accuses you of trafficking in dark magic. (Rival) |
3 | A wizard is eager to collect one of your spells in a book. (Add 5 extra downtime days.) |
4 | Due to a strange error in creating the scroll, it is instead a random spell of the same level (Ping Dungeon Master) |
5 | The rare parchment you bought for your scroll has a barely visible map on it. (TRP or minor session) |
6 | A thief breaks into your workroom and takes 25 GP. |