Purchasing Magic Items

 

 

Ouroboros · Downtime Activity

Purchasing Magic Items

The half-elf weighed the pouch in his palm, thumb brushing over faded thread and softened leather. It carried the quiet scent of old roads and forgotten markets, as if it had traveled farther than he had. He didn’t recognize its make, yet something in it settled easily against his grip, like a story he hadn’t heard yet, but somehow already trusted.

Search costs & rules

The requirements depend on the rarity of the item you are seeking.

Common · DC 15
25 GP + 1 DTD
Plus lifestyle costs
  • Each additional 1 DTD or 25 GP can increase your check bonus, to a maximum of +10 including lifestyle.
  • Purchase up to 5 items per search, using one price variation roll.
  • Each purchased item receives a complication roll, except items from additional magic item tables.
Higher rarities
100 GP + 5 DTD
Plus lifestyle costs
  • Each additional 5 DTD or 100 GP can increase your check bonus, to a maximum of +10 including lifestyle.
  • Purchase only one item, excluding additional magic item table finds.
  • Roll for a 10% complication chance when the item is purchased.

Important: If you roll for a complication before buying an item, you must purchase it. Add the mundane item’s cost to magical armor and weapons before applying price variation. Consumable magic items cost half price. Potions use mundane prices from the

Potion & Poison Crafting page

.

Example: +1 Shortsword = 10 GP mundane cost + 1,210 GP uncommon cost = 1,220 GP before price variation.

Rarity & price reference

Base purchase prices and spell scroll costs.

Rarity Buying price Scroll prices
CommonDC 15 165 GP Cantrip: 15 GP
Level 1: 25 GP
UncommonDC 20 1,210 GP Level 2: 250 GP
Level 3: 500 GP
RareDC 25 5,150 GP Level 4: 2,500 GP
Level 5: 5,000 GP
Very RareDC 30 27,775 GP Level 6: 15,000 GP
Level 7: 25,000 GP
Level 8: 50,000 GP
LegendaryN/A 119,405 GP (N/A) Level 9: 250,000 GP (N/A)

How to purchase

Follow these steps in order when searching for an item.

1

Declare your search

In #downtime-log, announce the item, its DC, and all applicable items, features, and spells before rolling.

2

Make a skill check

Roll Persuasion, Investigation, or Insight. Compare the result to the item’s DC.

3

Determine the price variation

Roll !r d20 PV. Results 1 to 5 reduce the price by that percentage; results 6 to 20 increase the price by that percentage.

4

Purchase and check complications

After buying, roll !r d10 Comp chance for the 10% complication chance. If you rolled the complication before purchasing, you must buy the item.

Example: Mercedes spends 5 DTD and 100 GP searching for a Sentinel Shield (DC 20), rolling Insight with advantage from Enhance Ability while maintaining a wealthy lifestyle (10 GP).

Check meets or exceeds DC

The sought item is found. Optionally, roll on the additional magic item table corresponding to the check total.

Check falls below DC

The sought item is not found. Optionally, use the actual check total to select an additional magic item table. Example: a result of 14 against DC 20 points to Table C.

For either optional table result, roll the number of items, then consult the table and roll d100 for the specific item. Purchased items use price variation and complication rolls except potions.

Additional magic items

Optional tables determined by your skill check total. Select a table to open its item list.

Check total Magic item table Discord command
1 to 5 Table A !mitable A d6
6 to 10 Table B !mitable B d4
11 to 15 Table C !mitable C d4
16 to 20 Table D !mitable D d4
21 to 25 Table E !mitable E d4
26 to 30 Table F !mitable F d4
31 to 35 Table G !mitable G d4
36+ Table H !mitable H d4

If a rolled item appears on the

Potion & Poison Crafting

page, it may be purchased once for half its listed price, without price variation or complication.

Complications

Each qualifying purchase has a 10% chance of a complication. Roll !r d10 Comp chance.

Hostile contacts: −1 to downtime skill checks; these must be spent until none remain. Rival contacts: a permanent −1 to checks involving the affected downtime activity until resolved.

Hostiles & Rivals reference

.

d10 Complication Outcome
1 The item is a fake, planted by an enemy. No sale + Hostile
2 The item is stolen by the party’s enemies. No sale
3 The item is cursed.¹ Ping Downtime
4 The original owner will kill to reclaim the item; enemies spread news of its sale. Rival
5 The item is at the center of a dark prophecy and is cursed.³ Ping Downtime
6 The seller is murdered before the sale. No sale
7 The seller is a devil looking to make a bargain. Deal or Hostile + no sale
8 The item is the key to freeing an evil entity and is cursed.³ Ping Downtime
9 A third party bids on the item, doubling its price.² Price doubled
10 The item is tied to a cult and is cursed.³ Ping Downtime

Superscript references ¹, ², and ³ are retained from the original page. Their footnote definitions were not included in the supplied content.