Welcome commoner! Interested in becoming an adventurer?
Before one’s fully initiated into the guild, the following requirements must be met before your application is approved! Failure in following the checklist below will result in a delay of your approval.
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- Flavor is entirely free as long as it’s not changed mechanically.
- Stretching flavor is ill advised. Example: Human skinned Thri-keen, that appears to people as a human, rather than a bug.
When you finish a character sheet, post the sheet link to it in #sheets on the discord and ping @sheets. Please be aware we do not accept PDFs, and only use DNDBeyond.
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- If your selected race has a legacy version and a newer version of the race you must choose the most recent version.
- Beginning adventure characters begin at Lv. 1 using any approved content from WOTC. No custom backgrounds unless using a background from 5e.tools
- The accepted material and various notes can be found within the Source Library.
- All races may choose one of the following instead:
- (a) Choose any +2; choose any other +1
- Mountain Dwarves and Half Elf may distribute their two +2 stat bonuses into any stat they wish.
- (b) Choose any +1; choose any other +1; choose any other +1 should they wish
- (a) Choose any +2; choose any other +1
- Stats use point buy for character creation. No rolling stats or HP maximum.
- Start with 1 free feat. Variant Human and Custom Lineage get 2.
- Ping helper for content access if you are missing more feats.
- You do not get this option if you choose a background that would give you a feat such as the Strixhaven Backgrounds or backgrounds in the newest content.
- Encumbrance and coin weight must be accounted for. Make sure this option is on.
Starting at Higher Levels
By the time a player reaches Lv. 3, a second slot is opened up, followed by a 3rd at Lv. 10. Each of these may start at the players choice of Lv. 1-3.
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- Upon death or retirement, the new character will start 1 Lv. lower than its predecessor.
- If a character dies at level 3 in any of the slots, the new character may start at level 3, unless stated otherwise to be lower.
In order to take a magic item that has a mundane equivalent you must be able to pay for the cost of the mundane equivalent from your starting gold.
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- Example: Cast-off Studded Leather (45 gp mundane + 1210 gp uncommon rarity = 1255 gp total cost) will need to be minus-ed from players starting gold, if taking as wonderous item. Find the costs of wonderous rarity items here.
- If an item comes from the starting equipment, no mundane cost is needed and may satisfy the magical rarity (but must be stated in the message.)
- For starting items, players must state the items they purchase with starting gold and magical items.
Tier | Levels | Gold & Item Allocation¹ |
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I Recruit Local Hero / Villain |
1 – 4 |
1. None |
II Novice Regional Hero / Villain |
5 – 9 | 5. 500gp, 1 UC, 3 C 6. 1,000gp, 1 UC, 3 C 7. 2,000gp, 2 UC, 3 C 8. 3,000gp, 2 UC, 3 C 9. 4,000gp, 2 UC, 3 C |
III |
10 – 14 |
10. 5,000gp, 3 UC, 3 C |
IV |
15 – 20 |
15. 16,000gp, 2 R, 3 UC, 3 C |
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- For 2nd and 3rd slot characters, starting downtime is Lv * 5, in addition to the 30 days of monthly downtime.