“Sure, rewards are nice, but it’s secretly about the gold, trust me.”
Dungeon masters (DMs) are the backbone of the server and are responsible for the stories that are ran on Ouroboros. Both canon and trial DMs award the player base with benefits for participating in their games. This page details the specifics on types of games, how to award session rewards and the specifics for canon games.
After a session is hosted (or before for planning purposes), all loot whether mundane or magic is to be recorded in the session-log once the downtime days are rolled, except in the case of non-canon that awards 8 days. For non-canon, minor and PBP quests, the log must be posted in 24 hours.
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- XP is calculated as 75 x Hours Played x Level.
Higher tiered players playing on lower tiered session are only permitted to join if the DM permits.
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- Level is referring to the character’s current canon level. For non-canon games, players take half of the hours played. Use the XP calculator to determine XP amount.
Canon
Most popular sessions hosted, that allow the altering and changing of the world. These award a variety of awards, either positive or negative. Only current approved characters may participate. Sessions must be at least 2 hours before the following rewards can be received on both player and dungeon master end.
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- Full hour XP.
- 10-16 Downtime Days
- Gold, magic item and/or rewards, dependent on reward standard and gold budget
Dungeon Master’s receive:
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- Full hour XP
- Double downtime.
- 50 GP/Hour
Session logs are required to be posted prior to characters returning to TRP channels. If a log is not posted within 24 hours, session awards are given non-canon rewards. Should a log be posted within 72 hours (3 days) sans the session summary, rewards are kept at full. After that amount, the log is then treated as a non-canon. Failure to update the log after 5 days to be completed, session log is deleted and all rewards for players and dungeon master are voided.
Non-Canon (NC)
These are hosted by Trial Dungeon Masters. Non-cannon sessions do not affect the world, and any character may participate in these, regardless of tier. These sessions are extremely useful for testing out potential future builds and award the following after 2 hours of game play. Every once in a while, non-canons will award full hours, rather than half. This announcement is posted in news.
Players Receive:
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- Half hour XP.
- 8 Downtime Days
- No gold, magic items or rewards may be kept.
Dungeon Master’s receive:
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- Full hour XP
- 16 Downtime Days
- 50 GP/Hour
Players may join TRP Quests in addition to being on these quests at the same time. However it is proper ettiquette to check-in with your dungeon master prior if they are alright with you responding mid-session. For general TRP, this is often seen as disrespectful. Session logs are required to be posted prior to characters returning to TRP channels. If a log is not posted within 24 hours, session awards for the dungeon master are lost. Should a log be posted within 72 hours (3 days) sans the session summary, rewards are kept. Failure to update the log after 5 days to be completed, session log is deleted and all rewards for players and dungeon master are voided.
Text Roleplay Quests¹ (TRP)
Quests that take place in text roleplay (TRP). These sessions usually may only allow 2-4 player to participate. Rare occasions will permit a dungeon master to allowing more on the quest. These happen in the TRP Forum (role needed to access) under the specific DM’s quest post.
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- Players may not play in more than one TRP quest at a time with the same character.
- Dungeon Masters may only run one at a time.
No XP, downtime (or gold bonus) are awarded. However, messages count towards the monthly message count for XP.
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- Excessive OOC or unauthorized players attempting to interact will get timed-out at dungeon master’s discretion.
- Max gold budget for TRP quests is 300 GP. Common Magic items may be awarded, as long as the budget does not exceed the maximum.
Dungeon Master’s receive no rewards. Session logs are still required. Characters who are on TRP quests, may not join a canon session at the same time, until the TRP quest has been finished and posted. Failure to post a log within 5 days results in the session log being deleted, with rewards being lost.
Please use the Session Log Generator for assistance on how what is needed for the session log. Failure to add the necessary needed information will result in the log being flagged by @Admin.
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- Here are two generators for gold based on individual or individual with items by CR encounter.
- Items of lower tiers may be given on higher tiers once the hour amount is reached.
Using the chart determines the max gold and magic items a DM may award the session as a whole. The chart is broken down by player count of what magic items of that tier may be given. To determine session, multiply the PLAYER x HOUR x TIER for the total gold budget amount.
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- If multi-tier, do this formula for the individual ones.
- To calculate the total budget allocated for the session, use the gold budget calculator
This chart reflects the budget of gold and magic items a Dungeon Master may award on a session. If a T2 tags along on a T3 game, they cannot be awarded a rare, even if the game goes over the minimum hour count needed to award. Draconic gifts are also included in this chart.
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- In the event a rare is given out, the cost of the rare must be covered by the session budget and DM pot.
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- To rollover rewards, the session log must state along the lines of “Giving on PT 2” or “No rewards, rolling over to PT 2.”
- Any magic item with a mundane equivalent must be accounted for, buy offsetting the cost using allocated gold funds, or pot.
- Example: Cast-Off Studded Leather. Common rarity (no cost) + Mundane Value (45 GP)
In the case of mixed tiers, the following format example should be followed to properly follow magic item rewards. A 6-hour, 5 player game (2 players in T3, 3 players in T2) will result in the max items allocated for the session:
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- Gold Budget: 2 x 1200 (T3) + 3 x 200 (T2) = 3,000 x 6 Hours = 18,000 GP
- MAX Magic Items permitted in session: 2 Rares, 3 Uncommon, 6 Common
Full Dungeon Masters have a monthly pot of 100 units that refresh every month, and do not roll over. The amount must be stated in the session log of how much pot has been used in excess of the gold and items awarded above. This pot is not per player, but an overall collective amount.
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- Limited to a max of 15 pot/game.4
Example: Spending 3 units of pot in a T3 game results in there being 97/100 left, with a collective amount of 3,600 GP added to the collective pot of the session.
Tier5 | Pot Multiplier |
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1 | 50 GP |
2 | 200 GP |
3 | 1,200 GP |
4 | 3,000 GP |
For DMs who want to award an additional single magic item of the tier, consult the following for the proper DM pot to spend. Only one additional magic item may be awarded with DM pot, and such cannot exceed the maximum 15 DM pot.
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- The pot needed is the following: Common: 4 | Uncommon: 7 | Rare: 5 | Very Rare: 9
Legendary Rewards
To award, Legendries may only be awarded to only a T4 game6 for 49 DM Pot (and may not be in excess or combination of the 15 DM pot permitted.) Only one of these may be awarded per game and must be awarded after a build-up of games had been set prior for the reward. Legendries cannot be asked for and are given at random to a player. Should a dungeon master award an item that a player specifically asked for, will lead to restrictions on future sessions. \Characters that are awarded a legendary reward, void all other rewards (aside from gold) that the magic item budget permitted.
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- Dragonic gifts (Ancients) fall under here aswell.
Dragons, Hoards and Rewards
Dragons must be handled with care when being used by a DM. There must be a story element of why there is a dragon. Killing the dragon for the sake of killing one as an encounter is not a viable reason to place one in a session. Do not use the optional draconic gifts in FTD that award feats.
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- Dragons cannot be placed inside any type of coliseum or have their hoards placed there. Non-canon games are the only exception to this.
- Ancient dragons are reserved for approved DMs (separate from tier approvals) and locked to only T4 sessions. Multi-tier sessions do not permit ancient dragons. It must be a sole T4 only session.
Dungeon Masters are required to use Fizban’s minions/liars when running a session that includes a dragon, appropriate for the age of the dragon. Thus, research on the DM’s end will be needed prior to hosting such a session by consulting the book for information. Failure to follow, will result in the DM’s ability to host future dragon sessions to be revoked.
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- The Draconomicon has information relating to the different dragon types and their lairs.
Should a game session include a dragon’s hoard and/or hoard items, only one hoard is permitted and may only contain a single hoard item. A hoard item dropped on the session, cannot gain the benefit that session from the dragon’s hoard.
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- If a Dungeon Master is caught using more than 1 dragon hoard and/or dropping multiple hoard items in a session, s/he will be restricted on hosting hoard sessions in the future.
- A restriction will be in place for a few months. Any attempts at bypassing will result in further restrictions, including but not limited to demotion of canon status.
Footnotes
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- TRP sessions are posted in #session-announcement with the TRP role pinged. Sessions take place in TRP: Quests. Each Dungeon Master is permitted to one quest channel each. Messages sent in these quests are counted towards the TRP-XP monthly count.
- Max rewards should not be confused with guaranteed. Some sessions will or will not award gold or items. This chart is merely the max limit a Full Status Dungeon Master may award that is based on how many players in the session play.
- Example: If 2 T2 and 3 T1 players join a game, the MAX items that can be distributed are 2 Uncommon and 5 Common items.
- Consumable items count as half a magic item. To fulfill a single item rarity, two consumables = 1. Scrolls are not included in this and are counted as a full rarity slot.
- Items may not constantly be awarded above tier per session. I.e. Rare to T2, Very Rare to T3. If such happens, DM pot will be used to cover the higher cost magic item. If the amount cannot be covered by pot completely, the item(s) get taken away.
- Awarding above permitted reward limits will result in item being removed and DM forfeiting rewards gained.
- In the event an additional item is given, it will be drawn from DM Pot. This cannot be used in excess of the 15 DM Pot. For the following amounts.
- For mixed tiers, the tier that appears the most (mode) is the modifier. If the tier amounts are even, the lower tier modifier is taken.
- No mixed tier games may award legendary rarity items.
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