“Just because you break a law, rule, or vow doesn’t mean those that enforce it know that it was broken. If you are careful, lucky, and plan accordingly you can get away with almost anything.”

Within the setting, each county, region, village, town, city, country, etc. has its own strict and complex legal code that consists of a series of regulations, official decrees, and treatises that are nigh incomprehensible for anyone but the regions barristers.

    • By and large laws favor these individuals along with foreign diplomats and local law enforcement.

Citizens. Generally, experience no issues with entering towns, unless stated otherwise.

    • These races are considered protected in majority of towns.
    • Favored in situations against non-citizens.
    • Easy mode. All races are from player handbook.
Dragonborn (base) Dwarf Elf
Genasi Gnome Goliath
Half-Elf Halfling Half-Orc
Human Tiefling  

 

 

Non-citizens. Have no rights but are subject to its laws and include most monstrous or semi-monstrous races.

    • Non-citizens always take the harsher sentence.
    • Against in situations against citizens.
    • Normal mode.

Some cities will have some of these races listed as citizens, while some could be considered despised.

Aarakocra Aasimar Astral Elf
Autognome Centaur Custom Lineage¹
Dragoborn² Eladrin Drow
Fairy Firbolg Giff
Gith Hadozee Haregon
Hexblood Kalashtar Kender
Kenku Kobold Leonin
Lizardfolk Loxodon Owlin
Plasmoid Satyr Sea Elf
Shadar-Kai Shifter Tabaxi
Thri-kreen Tortle Triton
Vedalken Verdan Warforge
      1. Custom lineage races will be granted the rights of the race closest to what the appearance mimics.
      2. Chromatic, Gem and Metallic

 

 

Despised. These races should take care when entering civilized areas, unless a proper disguise has been used, or else be attacked on sight.

    • Nearly always attacked on sight.
    • Rarely detained.
    • Hard mode.
Bugbear Changling Dhampir
Druegar Goblin
Grung
Hobogoblin Minotaur Orc
Reborn Yuan-ti PB  

 

 

Not all counties’ regions, villages, towns, cities, countries, etc. have these same laws or punishments for the breaking of said laws. All fines and punishments regard­ing crimes against an official, a foreign diplomat, or member of the ruling council/lord are tripled. Below is a list of some rough guides to common laws in the Faerun. 

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Arson. Execution or hard labor up to 1 year with fines and/or damages covering the cost of repairs plus 2,000 gp. Assault with intent to injure. 30 days incarceration and/or fine of 350 gp.
Assault with intent to kill. 250 days incarceration and/or a fine of 1,800 gp, or execution. Brandishing weapons without due cause. Incarceration up to 10 days and/or fines up to 10 gp.
Damage/Vandalism to private property. 5-1 5 days incarceration or a fine of twice the worth of property destroyed. Damage/Vandalism to ruling property. 5-60 days incarceration and a fine of twice the worth of property destroyed.
Disorderly conduct. Flogging and/or public humiliation and 1-5 days incarceration and a fine of 25 gp and/or edict. Espionage. Execution or permanent exile.
Failure to pay taxes to the ruler. Flogging and/or public humiliation and 5-30 days incarcer­ation and a repossession of property equal to the amount owed. Impersonating, Blackmailing, Bribery. 30 days incarceration and a fine or damages up to 300 gp.
Kidnapping. 60 days incarceration and/or a fine of 800 gp. Littering. Fine up to 2 gp and edict.
Murder. 20-30 years’ incarceration and/or a fine of 6,000 gp, or execution. Ownership of another intelligent humanoid creature. 12-20 months incarceration and a fine of 1,800 gp.
Poisoning a city well. Execution. Rape. Flogging and/or public humiliation and 250 days incarceration and/or a fine of 1,800 gp, or execution.
Theft. Flogging and/or public humiliation and incarceration time of 5 days equal to every 25 gp worth of the item’s cost stolen, rounded up. Tomb-robbing. Incarceration up to 10 days and damages covering the cost of repairs plus 500 gp.
Treason. Execution. Trespassing. Flogging and/or public humiliation and 12 days incarceration and/or a fine of 500 gp.
Using magic to influence without consent. Fine or damages up to 5,000 gp and edict. Worship of forbidden gods. 30 days incarceration and a fine of 500 gp.