Whether a character dies in a session or in TRP, their death can be a powerful storytelling moment. Player death adds weight to the stakes, while deepening emotional investment and creating memorable turning points. It reminds players that the world is dangerous, actions have consequences to the choices they choose. Death can be both accidental on the character, or due to poor dice rolls. However, in most cases when a character dies, their adventure is not over. 

    • If a character happens to roll death saves in a session or during TRP, and becomes stable, the death counter is not increased. The only time it does, is when three failed death saves occur.
    • Death saves are reset whenever a player is healed or stabilizes by spare the dying or three successful death saves.

Each character when starting their adventure has a death counter starting at 10. Each time a player dies, and is either successfully revived (or failed), the counter increases by 1. Be careful, as these counters cannot reset. In most cases, a rapid resurrection check (RRC) can be used to revive a character from death. 

    • Should the RRC fail, a resurrection challenge will be initiated. This involves up to 3 players providing contribution checks in an attempt at lowering the characters death counter temporarily to return the soul to the body.

In some instances, a character may be unable to get revived due to some perquisites. A soul must be willing and free to return a character back to life. In the event such is not, with the soul unable to be resurrected, the character remains dead, unless the soul becomes free. For players who deem their characters soul is unwilling, are unable to be brought back, even at a later date.

    • A character who dies by suicide is not eligible for resurrection of any kind, as the soul is immediately deemed as unwilling.