“People are my greatest resource. You never know when you may need their help.”

For any downtime activity involving a skill check you may spend up to 3 allied contacts (Lower, Middle or Upper). They are used to receive a bonus to one roll. Once a contact is used; your contact will not provide further help. These are one-time use helps. These do not stack on top of current downtime bonus’ but may be included in reaching the potential max for that activity bonus.

    • When in possession of a hostile contacts, you must spend at least one. A rival is a hostile contact that cannot be spent and remains until resolved.
    • Allied contacts may be gained through the Carousing​ downtime. These are Lower-, Middle- and Upper-class contacts.
    • Benefactors are like positive rivals but only help with one type of downtime activity. Their help applies to all checks associated with the specific downtime being used.
Contact Type Bonus/Penalty Details

Lower-Class Contact

Cost to find: 10gp/workweek

+1 Bonus

You may spend an allied contact on any single skill check involving downtime.

Lower-class contacts include criminals, laborers, mercenaries, town guard, and any other folk who normally frequent the cheapest taverns in town.

    • This contact is gained as a benefit from Lower-Class Carousing.​​ 

Middle-Class Contact

Cost to find: 50gp/workweek

+2 Bonus

You ​may spend an allied contact on any single skill check involving downtime.

Middle-class contacts include guild members, spellcasters, town officials, and other folk who frequent well-kept establishments.

    • This contact is gained as a benefit from Middle-Class Carousing.​​ 

Upper-Class Contact

Cost to find: 250gp/workweek

+3 Bonus

You ​may spend an allied contact on any single skill check involving downtime.

You must have a background, feat, feature, contact, or item that allows you to carouse with the upper-class. If you don’t have one of these things, you may also attempt a DC 25 skill check utilizing a disguise kit. If you fail this check, you lose your downtime days, but not your money.

    • This contact is gained as a benefit from Upper-Class Carousing.​​ 
Hostile Contact

-1 Penalty ​

If you have a hostile contact, you must spend at least one on every single skill check involving downtime until you have no hostile contacts remaining.

A hostile contact can be from any class of society from lower to upper-class but the negative modifier does not change. These go away after being used.

    • May be gained as a downtime complication during downtime activities.
Rival

-1 Penalty or other detriments

If you have a rival, you receive this penalty on all skill checks involving downtime until it is resolved.

A rival is personalized for the character whom they are a rival for. Using a rival voucher will resolve the rival detriments affecting a character.

    • May be gained as a downtime complication during downtime activities.
Benefactor

+1 Bonus

If you have a benefactor, they can aid you with all skill checks involving a particular downtime activity.

A benefactor is personalized for the character whom they are a benefactor for. These are rare and are should only be used for story related purposes. Benefactors cannot be traded between players.

    • Benefactors are created by the dungeon master who awards them as a session award.