“People are my greatest resource. You never know when you may need their help.”
For any downtime activity involving a skill check you may spend up to 3 allied contacts (Lower, Middle or Upper). They are used to receive a bonus to one roll. Once a contact is used; your contact will not provide further help. These are one-time use helps. These do not stack on top of current downtime bonus’ but may be included in reaching the potential max for that activity bonus.
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- When in possession of a hostile contacts, you must spend at least one. A rival is a hostile contact that cannot be spent and remains until resolved.
- Allied contacts may be gained through the Carousing downtime. These are Lower-, Middle- and Upper-class contacts.
- Benefactors are like positive rivals but only help with one type of downtime activity. Their help applies to all checks associated with the specific downtime being used.
Contact Type | Bonus/Penalty | Details |
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Lower-Class Contact Cost to find: 10gp/workweek |
+1 Bonus You may spend an allied contact on any single skill check involving downtime. |
Lower-class contacts include criminals, laborers, mercenaries, town guard, and any other folk who normally frequent the cheapest taverns in town.
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Middle-Class Contact Cost to find: 50gp/workweek |
+2 Bonus You may spend an allied contact on any single skill check involving downtime. |
Middle-class contacts include guild members, spellcasters, town officials, and other folk who frequent well-kept establishments.
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Upper-Class Contact Cost to find: 250gp/workweek |
+3 Bonus You may spend an allied contact on any single skill check involving downtime. |
You must have a background, feat, feature, contact, or item that allows you to carouse with the upper-class. If you don’t have one of these things, you may also attempt a DC 25 skill check utilizing a disguise kit. If you fail this check, you lose your downtime days, but not your money.
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Hostile Contact |
-1 Penalty If you have a hostile contact, you must spend at least one on every single skill check involving downtime until you have no hostile contacts remaining. |
A hostile contact can be from any class of society from lower to upper-class but the negative modifier does not change. These go away after being used.
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Rival |
-1 Penalty or other detriments If you have a rival, you receive this penalty on all skill checks involving downtime until it is resolved. |
A rival is personalized for the character whom they are a rival for. Using a rival voucher will resolve the rival detriments affecting a character.
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Benefactor |
+1 Bonus If you have a benefactor, they can aid you with all skill checks involving a particular downtime activity. |
A benefactor is personalized for the character whom they are a benefactor for. These are rare and are should only be used for story related purposes. Benefactors cannot be traded between players.
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