Middle-class contacts include guild members, spellcasters, town officials, and other folk who frequent well-kept establishments”Social interaction, it appeared, was surprisingly expensive.”

Carousing covers a workweek of fine food, strong drink, and socializing. Carousing takes 5 days and choice of 10gp, 50gp or 250gp. 

A character can attempt to carouse among lower (10gp), middle (50gp), or upper-class folk (250gp & access to local nobility.) A character can carouse with the following classes, covering all associated expenses for the entire work week using either CHA ability of Persuasion or Deception.

    • An aristocratic lifestyle must be paid (10gp/day) in addition of the 250gp to socialize with the noble class.
    • Alternatively, a character may use a disguise kit and proficency with the Deception skill to pass as a noble visiting from a distant city.

Features, spells and items are allowed to be used. Lifestyle is not needed to pay as the carousing downtime cost will cover all fees.

Check Total Result
1-5 Character has made a hostile contact.
6-10 Character has made no new contacts.
11-15 Character has made an allied contact.
16-20 Character has made two allied contacts.
21+ Character has made three allied contacts.

To Attempt Carousing:

    1. State the class status in downtime-log with all features prefaced BEFORE rolling, the character will attempt.
    2. Proceed to roll one of the following.
      • Persuasion.
      • Deception.
    3. See the check total table for outcome of the rolls.
    4. Roll for the chance of complication.
      • If the result is a 1 on a d10 or 1-10 on d100, refer to the section below.

Downtime Example: Esata Spends 5 Dtd, and 50 gold carousing the middle class, with the intent of charming people, who she brings to the warehouse rave to kill them for the Red Queen.

Complications: Characters who carouse risk bar brawls, accumulating a cloud of nasty rumors, and building a bad reputation around town. Refer to the appropriate complication table below to determine the complication. For more information, click here for the Hostiles & Rivals.

    • Hostile Contacts​ give -1 on every skill check involving downtime. Characters are required to spend these until no hostile contacts remaining.
    • Rival Contact give a permanent -1 to all checks involving the downtime performed by that character, until resolve
d8 Lower-Class Complication
1 A pickpocket lifts 1d10 × 5 GP from you.
2 A bar brawl leaves you with a scar.
3 You have fuzzy memories of doing something very, very illegal, but can’t remember exactly what. (Rival)
4 You are banned from a tavern after some obnoxious behavior. (Hostile)
5 After a few drinks, you swore in the town square to pursue a dangerous quest. (Spend additional 5 days.)
6 Surprise! You’re married.
7 Streaking naked through the streets seemed like a great idea at the time.
8 Everyone is calling you by some weird, embarrassing nickname, like Puddle Drinker or Bench Slayer, and no one will say why. (Title gained.)
Lower-class contacts include criminals, laborers, mercenaries, town guard, and any other folk who normally frequent the cheapest taverns in town.
d8 Middle-Class Complication
1 You accidentally insulted a guild master and only a public apology will let you do business with them again. (Apology required to resolve)
2 You swore to complete some quest on behalf of a temple or a guild. (TRP quest.)
3 A social gaffe has made you the talk of the town.
4 A particularly obnoxious person has taken an intense romantic interest in you. (Stalker acquired)
5 You have made a foe out of a local spellcaster. (Rival)
6 You have been recruited to help run a local festival, play, or similar event. (Spend additional 5 days.)
7 You made a drunken toast that scandalized the locals. (Hostile)
8
You spent an additional 100 GP trying to impress people.

Middle-class contacts include guild members, spellcasters, town officials, and other folk who frequent well-kept establishments.

d8 Upper-Class Complication
1 A pushy noble family marries off one of their useless, dramatic daughters to you. (Wife acquired.)
2 You tripped and fell during a dance, and people can’t stop talking about it.
3

You have agreed to take on a noble’s debts. (D6 x 1,000 debt, removed once paid off.)

4 You have been challenged to a joust by a knight. (Hostile)
5 You have made a foe out of a local noble. (Rival)
6 A boring noble insists you visit each day for the next week and listen to long, tedious theories of magic. (Spend additional 5 days.)
7 You have become the target of a variety of embarrassing rumors.
8 You spent an additional 500 GP trying to impress people.

Upper-class contacts include a variety of nobles, knights, sages, and other folk who frequent only the elite establishments in the town.