“Social interaction, it appeared, was surprisingly expensive.”

Carousing covers a 5 downtime days of fine food, strong drink, and socializing. Carousing takes 5 days and choice of 10gp, 50gp or 250gp. 

A character can attempt to carouse among lower (10gp), middle (50gp), or upper-class folk (250gp & access to local nobility.) A character can carouse with the following classes, covering all associated expenses for the entire work week using either CHA ability of Persuasion or Deception. Features, spells and items are allowed to be used. Lifestyle is not needed to pay as the carousing downtime cost will cover all fees.

    • An aristocratic lifestyle must be paid (10gp/day) in addition of the 250gp to socialize with the noble class.
      • Alternatively, a character may use a disguise kit if they are proficient-in to pass as a noble visiting from a distant city to avoid the paying the aristocratic lifestyle (50 GP).

Lower-class contacts include criminals, laborers, mercenaries, town guard, and any other folk who normally frequent the cheapest taverns in town.

Middle-class contacts include guild members, spellcasters, town officials, and other folk who frequent well-kept establishments.

Upper-class contacts include a variety of nobles, knights, sages, and other folk who frequent only the elite establishments in the town.

Check Total Result + Outcome
1-5 Character has made a hostile contact.
6-10 Character has made no new contacts.
11-15 Character has made an allied contact.
16-20 Character has made two allied contacts.
21+ Character has made three allied contacts.

To Attempt Carousing:

    1. State the class status in downtime-log with all features prefaced BEFORE rolling, the character will attempt.
    2. Proceed to roll one of the following.
      • Persuasion.
      • Deception.
    3. See the check total table for outcome of the rolls.
    4. Roll for the chance of complication.
      • If the result is a 1 on a d10 or 1-10 on d100, refer to the section below.

Downtime Example: Esata Spends 5 DTD and 50 gold carousing the middle class, with the intent of charming people, who she brings to the warehouse rave to kill them for the Red Queen.

Complications: Characters who carouse risk bar brawls, accumulating a cloud of nasty rumors, and building a bad reputation around town. Refer to the appropriate complication table below to determine the complication. For more information, click here for the Hostiles & Rivals.

    • Hostile Contacts​ give -1 on every skill check involving downtime. Characters are required to spend these until no hostile contacts remaining.
    • Rival Contact give a permanent -1 to all checks involving the downtime performed by that character, until resolve
d8 Lower-Class Complication
1 A pick pocketer lifts 1d10 × 5 GP from you.
2 A bar brawl leaves you with a scar.
3 You have fuzzy memories of doing something very, very illegal, but can’t remember exactly what. (Rival)
4 You are banned from a tavern after some obnoxious behavior. (Hostile)
5 After a few drinks, you swore in the town square to pursue a dangerous quest. (Spend additional 5 days.)
6 Surprise! You’re married.
7 Streaking naked through the streets seemed like a great idea at the time.
8 People call you by some embarrassing nickname, like Piss Drinker or Bench Slayer, and no one will say why. (Title gained, ping downtime.)
d8 Middle-Class Complication
1 You accidentally insulted an influential individual and only a public apology will let you do business with them again. (Apology required to resolve)
2 You challenge a foreign adventurer to a fight. (Pit-Fighting Downtime.)
3 A social gaffe has made you the talk of the town.
4 A particularly obnoxious person has taken an intense romantic interest in you. (Stalker acquired, ping downtime)
5 You have made a foe out of a local spellcaster. (Rival)
6 You have been recruited to help run a local fundraiser, play, or similar event. (Spend additional 5 days.)
7 You may have accidentally spoke of rumors during a toast that scandalized the locals. (Hostile)
8
You spent an additional 100 GP trying to impress people.
d8 Upper-Class Complication
1 A pushy noble family marries off one of their useless, dramatic daughters to you. (Wife acquired.)
2 You got attempted to humor the nobles and insulted someone’s spouse. (Hostile.)
3

You have agreed to take on a noble’s debts. (D4 x 1,000 debt, removed once paid off.)

4 You have been challenged to a joust by a knight. (Pit-fighting Downtime)
5 You have made a foe out of a local noble. (Rival)
6 A boring noble insists you visit each day for the next week and listen to long, tedious theories of magic. (Spend additional 5 days.)
7 You have become the target of a variety of embarrassing rumors.
8 You spent an additional 500 GP trying to impress people.