“Study the past if you would define the future.” ― Confucius

The Forgotten Realms campaign setting is the primary setting, but it is not the only setting. Characters may find themselves on any number of planes, various worlds such as Ravnica, or in any number of strange locations. Most session will start in either The Wayfinder, Ouroboros Guild or somewhere in Faerûn. For certain Dungeon Masters, even in entirely different crystal spheres.

    • World Events is written in Dalereckoning (DR).

There are 365 days in the year, split up into 12 months of 30 days each with 5 holidays that fall between some months. The names of the months are given in both the formal names and the common ones.

    • The seasons run like they do for the northern hemisphere; Hammer is like January and Flamerule is like July. Each week consists of 10 days, called a tenday. A workweek consists of 5 days.

The holidays are Midwinter, Greengrass, Midsummer, Highharvestide and The Feast of the Moon.

    • Midwinter falls between Hammer (Jan.) and Alturiak (Feb.).
    • Greengrass between Tarsakh (Apr.) and Mirtul (May).
    • Midsummer is between Flamerule (Jul.) and Eleasis (Aug.).
    • Highharvestide is between Eleint (Sep.) and Marpenoth (Oct.)
    • The Feast of the Moon is between Uktar (Nov.) and Nightal (Dec.)

The holidays do not fall on the actual day the season changes. The 19th of Ches is the Spring Equinox, the 20th of Kythorn is the Summer Solstice, the 21st of Eleint is the Autumn Equinox and the 20th of Nightal is the Winter Solstice Every 4 years, another holiday called Shieldmeet is added as a leap day immediately following the Midsummer holiday.

Calendar of Harptos, Year 1495 DR

Month Name Common Name
1 Hammer Deepwinter
2 Alturiak The Claw of Winter
3 Ches The Claw of the Sunsets
4 Tarsakh The Claw of the Storms
5 Mirtul The Melting
6 Kythorn The Time of Flowers
7 Flamerule Summertide
8 Eleasis Highsun
9 Eleint The Fading
10 Marpenoth Leaffall
11 Uktar The Rotting
12 Nightal The Drawing Down

Character Timelines

Your character’s personal timeline must make sense even though their personal timeline may not completely line up with other characters’ personal timelines. A common example is often using a lot of downtime to make money, while roleplaying in the guild or partaking in a session. 

You can be in as many adventures as you want, as many places as you want so long as your personal timeline makes sense. Cause and effect must flow in a way that is reasonable and logically consistent for your character.

Retiring or killing off a character and immediately making them again (to effectively recreate a reincarnate situation) is not permitted as that character is gone.

    • Instances of playing a reborn character will not automatically permit bypass.
    • If there is an inconsistency caused by the interaction of two different characters, the least disruptive option to resolve the inconsistency is chosen to resolve it.

What you can’t have:

    • Experience from the adventure you do a week from now.
    • Magic weapon you find in the dungeon tomorrow in the adventure you are doing now, and you can only gain the reward, loot, downtime and experience from a session once it is completed. 
      • These can always be found in Session Log once the Dungeon Master has officially posted the log. 
    • Participate in more than 1 roleplay going on in the TRP chats. In order to continue to another channel, there must be a transition.
      • Examples of transitions: Leaves the guild to go to Baldur’s Gate, Enters the Wayfinder from the guild, etc.
      • This includes TRP quests and sessions. One or the other must finish prior to entering the next.
    • Characters owned by a player cannot interact with their own. This is to prevent item trading to specific players or keeping specific items safe.

In all things but especially this communication is key! Communicate with your fellow players to clear up any confusion!