“Study the past if you would define the future.” ― Confucius

The Forgotten Realms campaign setting is the primary setting, but it is not the only setting. Characters may find themselves on any number of planes, various worlds such as Ravnica, or in any number of strange locations. Most session will start in either The Wayfinder, Ouroboros Guild or somewhere in Faerûn. For certain Dungeon Masters, quests may even in entirely different crystal spheres.

  • World Events is written in Dalereckoning (DR) with the current year being 1497 DR.

There are 365 days in the year, split up into 12 months of 30 days each with 5 holidays that fall between some months. The names of the months are given in both the formal names and the common ones.

  • The seasons run like they do for the northern hemisphere; Hammer is like January and Flamerule is like July. Each week consists of 10 days, called a tenday. A workweek consists of 5 days.

The holidays are Midwinter, Greengrass, Midsummer, Highharvestide and The Feast of the Moon.

  • Midwinter falls between Hammer (Jan.) and Alturiak (Feb.).
  • Greengrass between Tarsakh (Apr.) and Mirtul (May).
  • Midsummer is between Flamerule (Jul.) and Eleasis (Aug.).
  • Highharvestide is between Eleint (Sep.) and Marpenoth (Oct.)
  • The Feast of the Moon is between Uktar (Nov.) and Nightal (Dec.)

The holidays do not fall on the actual day the season changes. The 19th of Ches is the Spring Equinox, the 20th of Kythorn is the Summer Solstice, the 21st of Eleint is the Autumn Equinox and the 20th of Nightal is the Winter Solstice. Every 4 years, another holiday called Shieldmeet, is added as a leap day immediately following the Midsummer holiday.

Calendar of Harptos, Year 1497 DR

Month Name Common Name
1 Hammer Deepwinter
2 Alturiak The Claw of Winter
3 Ches The Claw of the Sunsets
4 Tarsakh The Claw of the Storms
5 Mirtul The Melting
6 Kythorn The Time of Flowers
7 Flamerule Summertide
8 Eleasis Highsun
9 Eleint The Fading
10 Marpenoth Leaffall
11 Uktar The Rotting
12 Nightal The Drawing Down

“If you are careful, lucky, and plan accordingly, you can get away with almost anything.”

Within the setting, each county, region, village, town, city, country, etc. has its own strict and complex legal code that consists of a series of regulations, official decrees, and treatises that are nigh incomprehensible for anyone but the regions barristers. By and large laws favor these individuals along with foreign diplomats and local law enforcement. For new players, it is generally recommended to play a citizen race.

Citizens. Generally, experience no issues with entering towns, unless stated otherwise. These races are considered protected in majority of civilized towns. Favored in situations against non-citizens.

  • Easy mode. Recommended for new players.

Non-citizens. Have no rights but are subject to its laws and include most monstrous or semi-monstrous races.

  • Non-citizens always take the harsher sentence.
  • Against in situations against citizens.
  • Normal mode. For experienced players.

Some cities will have some of these races listed as citizens, while others could consider these to be despised.


Despised. These races should take care when entering civilized areas, unless a proper disguise has been used, or else be attacked on sight. Custom lineage is automatically this.

  • Nearly always attacked on sight.
  • Rarely detained.
  • Hard mode. Play at your own risk.

RaceStatus
AarakocraNon-citizen
AasimarNon-citizen
Air GenasiNon-citizen
Amythest Gem DragonbornNon-citizen
Aquatic Half-ElfNon-citizen
AshbornDespised
Asmodeus TieflingNon-citizen
Astral ElfNon-citizen
AutognomeNon-citizen
Baazlzebul TieflingNon-citizen
Beasthide ShifterNon-citizen
Black Chromatic DragonbornNon-citizen
Blue Chromatic DragonbornNon-citizen
BogbornDespised
Brass Metallic DragonbornNon-citizen
Bright GallusNon-citizen
Bronze Metallic DragonbornNon-citizen
BugbearDespised
CentaurNon-citizen
ChanglingDespised
Copper Metallic DragonbornNon-citizen
Crystal Gem DragonbornNon-citizen
CursebornDespised
Custom LineageDespised
CyclopianDespised
DeepbornDespised
Deep GnomeNon-citizen
Devil's Tongue TieflingNon-citizen
DhamphirDespised
Dispater TieflingNon-citizen
Drow ElfDespised
Drow Half-ElfDespised
DruegarDespised
Dusk Corvum Non-citizen
Earth GenasiNon-citizen
EladrinNon-citizen
Emerald Gem DragonbornNon-citizen
FairyNon-citizen
Fierna TieflingNon-citizen
FirbolgNon-citizen
Fire GenasiNon-citizen
Forest GnomeNon-citizen
Ghostwise HalflingNon-citizen
GiffNon-citizen
GithyankiDespised
GithzeraiDespised
Glasya TieflingNon-citizen
GnarlbornDespised
GobbocDespised
GoblinDespised
Gold Metallic DragonbornNon-citizen
GoliathNon-citizen
GolynnDespised
GravebornDespised
Green Chromatic DragonbornNon-citizen
GrungDespised
HadozeeNon-citizen
Half-ElfCitizen
Half-OrcCitizen
HalflingCitizen
HarengonNon-citizen
HarvestbornDespised
HedgeNon-citizen
Hellfire TieflingNon-citizen
HexbloodNon-citizen
High ElfCitizen
Hill DwarfCitizen
HobogoblinDespised
Huden GallusNon-citizen
HumanCitizen
Infernal Legacy TieflingNon-citizen
JerbeenNon-citizen
KalashstarNon-citizen
KenderNon-citizen
KenkuNon-citizen
Kindled CorvumNon-citizen
KoboldNon-citizen
LeoninNon-citizen
Levistus TieflingNon-citizen
Lightfoot HalflingNon-citizen
LizardfolkNon-citizen
LocathahNon-citizen
Longtooth ShifterNon-citizen
Lotusden HalflingNon-citizen
LoxodonNon-citizen
Mammon TieflingNon-citizen
MapachNon-citizen
Maran RaptorNon-citizen
Mark of Detection Half-ElfCitizen
Mark of Finding Half-OrcCitizen
Mark of Finding Variant HumanCitizen
Mark of Handling HumanCitizen
Mark of Healing HalflingCitizen
Mark of Hospitality HalflingCitizen
Mark of Making HumanCitizen
Mark of Passage HumanCitizen
Mark of Scribing GnomeCitizen
Mark of Sentinel HumanCitizen
Mark of Shadow ElfCitizen
Mark of Storm Half-ElfCitizen
Mark of Warding DwarfCitizen
Mephistopheles TieflingNon-citizen
Metallic Dragonborn Non-citizen
MinotaurDespised
Mistral RaptorNon-citizen
Moon Half-ElfNon-citizen
Mountain DwarfCitizen
Nematocyst CnidaranDespised
OrcDespised
OwlinNon-citizen
Pallid ElfNon-citizen
PlaguebornDespised
PlasmoidNon-citizen
Posskin RakinDespised
Pronghorn CervanNon-citizen
RebornDespised
RelicbornDespised
Red Chromatic DragonbornNon-citizen
Rock GnomeNon-citizen
Sable LumaNon-citizen
Sapphire Gem DragonbornNon-citizen
SatyrNon-citizen
Sea ElfNon-citizen
Sera LumaNon-citizen
Shadar-Kai ElfNon-citizen
Shimmerskin CnidaranDespised
SilkbornDespised
Silver Metallic DragonbornNon-citizen
Simic HybridDespised
StonebornDespised
Stout HaflingCitizen
Stout StrigNon-citizen
Sun Half-ElfNon-citizen
Swift StrigNon-citizen
Swiftstride ShifterNon-citizen
TabaxiNon-citizen
Tanukin RakinDespised
ThreadbornDespised
Thri-kreenNon-citizen
TieflingNon-citizen
Topaz Gem DragonbornNon-citizen
TortleNon-citizen
TritonNon-citizen
Urkin RakinDespised
VedalkenNon-citizen
VerdanNon-citizen
VulpinNon-citizen
WarforgeNon-citizen
Water GenasiNon-citizen
White Chromatic DragonbornNon-citizen
Wildhunt ShifterNon-citizen
Winged TieflingNon-citizen
Woof ElfCitizen
Yaun-TiNon-citizen
Zariel TieflingNon-citizen

 

 

Not all counties’ regions, villages, towns, cities, countries, etc. have these same laws or punishments for the breaking of said laws. Using charm magic to influence others is pretty universal against majority of civilized area.

  • All fines and punishments regard­ing crimes against an official, a foreign diplomat, or member of the ruling council/lord are tripled.
  • Below is a list of some rough guides to common laws in the Faerun. 

CrimePunishment
ArsonExecution or hard labor up to 1 year with fines and/or damages covering the cost of repairs plus 2,000 GP.
Assault with Intent to Injure30-Day incarceration and/or fine of 500 GP.
Assault with Intent to Kill250-Day incarceration and/or a fine of 1,800 GP, or execution.
Blackmailing30-Day incarceration and a fine or damages up to 300 GP.
Brandishing Weapons Without Due Cause10-Day incarceration and 100 GP fine.
Bribery30-day incarceration and a fine or damages up to 300 GP.
Damage/Vandalism to Private Property15-day incarceration or a fine of 2x the worth of property damaged.
Damage/Vandalism to Ruling Property60-Day incarceration and a fine of 3x the worth of property destroyed.
Disorderly ConductFlogging and/or public humiliation, 5 days incarceration, 25 GP fine, and/or edict.
EspionageExecution or permanent exile.
Failure to Pay Taxes to the RulerFlogging and/or public humiliation and 30 days incarcer­ation and a repossession of property equal to the amount owed.
Impersonating an Influencial Figure30-Day incarceration and a fine or damages up to 300 GP.
Kidnapping60-Day incarceration and/or a fine of 800 GP.
LitteringFine up to 10 GP and edict.
Murder20-30 years’ incarceration and/or a fine of 6,000 GP, or execution.
Ownership of Another Intelligent Humanoid Creature365-Day incarceration and a fine of 5,000 GP.
Poisoning a City WellExecution
RapeFlogging and/or public humiliation and 250-Day incarceration and/or a fine of 3,000 GP, or execution
TheftFlogging and/or public humiliation and incarceration time of 5 days equal to every 25 GP worth of the item’s cost stolen, rounded up.
Tomb-RobbingIncarceration up to 10-Day and damages covering the cost of repairs plus 500 GP.
TrespassingFlogging and/or public humiliation and 12-Days incarceration and/or a fine of 500 GP.
Worship of Forbidden Gods30-Days incarceration and a fine of 500 GP.

CHARACTER TIMELINES DO’S & DONT’S

Your character’s personal timeline must make sense even though their personal timeline may not completely line up with other characters’ personal timelines. A common example is often using a lot of downtime to make money, while roleplaying in the guild or partaking in a session. 

You can be in as many adventures as you want, as many places as you want so long as your personal timeline makes sense. Cause and effect must flow in a way that is reasonable and logically consistent for your character.

Retiring or killing off a character and immediately making them again (to effectively recreate something similar to a reincarnated situation) is not permitted as that character is effectively gone.

  • The new character would be a whole separate person but may share the name and look like the prior character. However, the new character will not have the knowledge or plotline importance of the previous character.
  • Only characters who were created pre-wipe may be brought back, as the world had essentially been reset.
  • Instances of playing a reborn of a former character is not permittable.

If there is an inconsistency caused by the interaction of two different characters, the least disruptive option to resolve the inconsistency is chosen to resolve it.

The following of examples are of what you can’t have. Experience from the adventure you do a week from now. Magic weapon you find in the dungeon tomorrow in the adventure you are doing now, and you can only gain the reward, loot, downtime and experience from a session once it is completed. 

  • These can always be found in Session Log once the Dungeon Master has officially posted the log. Some sessions may post the rewards, but the characters will not receive them until the series of quests are fully completed.

Participate in more than 1 roleplay channel of any of the TRP chats. In order to continue to another channel, there must be a transition.

  • Examples of transitions: Leaves the guild to go to Baldur’s Gate, Enters the Wayfinder from the guild, etc. Refer to the TRP guide for more information on this.
  • Characters may only participate in TRP chats after a session once the session log has been posted.

Characters owned by a player cannot interact with their each other. This is to prevent item/information trading to specific players or keeping specific items safe. While they may be in the same room, they cannot acknowledge or roleplay with each other.

  • Please also know attempting to use another player to pass information between them is also not permitted.

In all things but especially this communication is key! Communicate with your fellow players and dungeon masters to clear up any confusion!